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The great strategist Sun Tzu had the brilliant insight that every battle is won before it is ever fought. There are 36 types of units in the game, and you can only excel in battle by properly coordinating Heroes, unit type and combat settings before deploying your troop.

Infantry[]

Light Infantry The most fundamental on-foot combat unit. Armed with a dagger and a leather shield, Light Infantry are comparatively weaker in Attack and Defense
Light inf
HP:363 Attack:56
Defense:38 Marching Speed:9
Range:1 Movement:3
Carry Load:120 Consumption:6
Recruitment time: 450 s
Recruitment consumption: Wood:270 Stone:130 Iron:170 Food:100


Heavy Infantry Wielding a broadsword and a thick shield, Heavy infantry are significantly stronger in Defense.
Heavy inf
HP:493 Attack:69
Defense:53 Marching Speed:6
Range:1 Movement:3
Carry Load:276 Consumption:12
Recruitment time: 900 s
Recruitment consumption: Wood:250 Stone:310 Iron:500 Food:190


Royal Guard Made up of the finest members of the Infantry, the Royal Guard are a heavily armored defensive unit with above average Attack as well.
Royal inf
HP:580 Attack:90
Defense:70 Marching Speed:9
Range:1 Movement:3
Carry Load:650 Consumption:26
Recruitment time: 1800 s
Recruitment consumption: Wood:660 Stone:1060 Iron:390 Food:530


Carrier Transports resources between cities and to battlefields. Carriers are somewhat limited in carrying capacity and marching speed.
Carrier
HP:358 Attack:6
Defense:0 Marching Speed:27
Range:1 Movement:3
Carry Load:3000 Consumption:6
Recruitment time: 1200 s
Recruitment consumption: Wood:120 Stone:150 Iron:180 Food:150


Ultimate Soldier 1


Halberdian Brandishing a long halberd and a massive shield, the Halberdian is a rare and powerful infantry soldier capable of confronting Cavalry attacks.
<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AHalberdian.jpg%5D%5D%22%2C%22title%22%3A%22Halberdian.jpg%22%2C%22params%22%3A%7B%22caption%22%3A%22%22%2C%22alt%22%3A%22Halberdian.jpg%22%7D%7D" data-rte-instance="202358-20282034854eb884be71874" alt="" src="Halberdian.jpg" width="78" height="78" class="image" type="image" />
HP:750 Attack:143
Defense:77 Marching Speed:12
Range:1 Movement:3
Carry Load:1720 Consumption:63
Recruitment time: 1650 s
Recruitment consumption: Wood:1580 Stone:1710 Iron:2530 Food:500


Yellow Turbans Chosen from a group of over a million of their cohorts, The Yellow Turbans are the high brahmins of their bandit society. What they lack in Defense, they more than make up for with high Attack.
<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AYellow_turban.jpg%5D%5D%22%2C%22title%22%3A%22Yellow_turban.jpg%22%2C%22params%22%3A%7B%22caption%22%3A%22%22%2C%22alt%22%3A%22Yellow%20turban.jpg%22%7D%7D" data-rte-instance="202358-20282034854eb884be71874" alt="" src="Yellow_turban.jpg" width="78" height="78" class="image" type="image" />
HP:683 Attack:159
Defense:85 Marching Speed:9
Range:1 Movement:3
Carry Load:1680 Consumption:56
Recruitment time: 1875 s
Recruitment consumption: Wood:1400 Stone:1520 Iron:840 Food:1860


The Hammerfists The treacherous slopes of Mt. Dan-yang are home to some of the most courageous and daring men of Ancient China. During the Three Kingdoms Period, their name was synonymous with bravery.
<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AHammerfists.jpg%5D%5D%22%2C%22title%22%3A%22Hammerfists.jpg%22%2C%22params%22%3A%7B%22caption%22%3A%22%22%2C%22alt%22%3A%22Hammerfists.jpg%22%7D%7D" data-rte-instance="202358-20282034854eb884be71874" alt="" src="Hammerfists.jpg" width="78" height="78" class="image" type="image" />
HP:650 Attack:166
Defense:56 Marching Speed:12
Range:1 Movement:3
Carry Load:1740 Consumption:58
Recruitment time: 1950 s
Recruitment consumption: Wood:1470 Stone:2350 Iron:880 Food:1170


Chargers The chargers are known for fleetness of foot, and precise, penetrating attacks. They specialize in city raids.
<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AChargers.jpg%5D%5D%22%2C%22title%22%3A%22Chargers.jpg%22%2C%22params%22%3A%7B%22caption%22%3A%22%22%2C%22alt%22%3A%22Chargers.jpg%22%7D%7D" data-rte-instance="202358-20282034854eb884be71874" alt="" src="Chargers.jpg" width="78" height="78" class="image" type="image" />
HP:669 Attack:153
Defense:42 Marching Speed:21
Range:1 Movement:3
Carry Load:1620 Consumption:54
Recruitment time: 1575 s
Recruitment consumption: Wood:1350 Stone:1240 Iron:540 Food:2270


Roving Gallants A band of nomadic warriors with nothing to lose, the Roving Gallants are extremely proficient in the art of assault.
<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3ARoving_gallants.jpg%5D%5D%22%2C%22title%22%3A%22Roving_gallants.jpg%22%2C%22params%22%3A%7B%22caption%22%3A%22%22%2C%22alt%22%3A%22Roving%20gallants.jpg%22%7D%7D" data-rte-instance="202358-20282034854eb884be71874" alt="" src="Roving_gallants.jpg" width="71" height="71" class="image" type="image" />
HP:788 Attack:150
Defense:52 Marching Speed:18
Range:1 Movement:3
Carry Load:1590 Consumption:53
Recruitment time: 1650 s
Recruitment consumption: Wood:2120 Stone:1430 Iron:790 Food:950


Broadsword Sentinels Equipped with broadswords and heavy armor, the Sentinels are tenacious defenders of their home turf.
<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3ABoradsword_sentinels.jpg%5D%5D%22%2C%22title%22%3A%22Boradsword_sentinels.jpg%22%2C%22params%22%3A%7B%22caption%22%3A%22%22%2C%22alt%22%3A%22Boradsword%20sentinels.jpg%22%7D%7D" data-rte-instance="202358-20282034854eb884be71874" alt="" src="Boradsword_sentinels.jpg" width="67" height="67" class="image" type="image" />
HP:794 Attack:129
Defense:71 Marching Speed:9
Range:1 Movement:3
Carry Load:1710 Consumption:57
Recruitment time: 1950 s
Recruitment consumption: Wood:1420 Stone:1140 Iron:850 Food:2280


Chainmail Guard A heavy infantry defense force of the first class. Often clad in thick and impenetrable chainmail armor.
<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AChainmail_guard.jpg%5D%5D%22%2C%22title%22%3A%22Chainmail_guard.jpg%22%2C%22params%22%3A%7B%22caption%22%3A%22%22%2C%22alt%22%3A%22Chainmail%20guard.jpg%22%7D%7D" data-rte-instance="202358-20282034854eb884be71874" alt="" src="Chainmail_guard.jpg" width="75" height="75" class="image" type="image" />
HP:901 Attack:121
Defense:100 Marching Speed:9
Range:1 Movement:3
Carry Load:2130 Consumption:71
Recruitment time: 2025 s
Recruitment consumption: Wood:1780 Stone:2860 Iron:1070 Food:1430


Rattan Infantry Most infamous infantry clan of the Southern barbarians. In possession of the near indestructable rattan shield, they are harder than the toughest heavy infantry units but every bit as mobile as light infantry.
<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3ARattan_inf.jpg%5D%5D%22%2C%22title%22%3A%22Rattan_inf.jpg%22%2C%22params%22%3A%7B%22caption%22%3A%22%22%2C%22alt%22%3A%22Rattan%20inf.jpg%22%7D%7D" data-rte-instance="202358-20282034854eb884be71874" alt="" src="Rattan_inf.jpg" width="75" height="75" class="image" type="image" />
HP:759 Attack:144
Defense:71 Marching Speed:15
Range:1 Movement:3
Carry Load:1890 Consumption:63
Recruitment time: 1950 s
Recruitment consumption: Wood:1590 Stone:1720 Iron:2550 Food:510

Ultimate Soldier 2[]

Goliaths A fear-inducing pack of larger-than-life warriors, outfitted in the finest mail and wielding battle hammers larger than a grown man. When the Goliaths attack, no one dares stand in their way.
Goliath
HP:1633 Attack:311
Defense:70 Marching Speed:12
Range:1 Movement:3
Carry Load:1890 Consumption:63
Recruitment time: 1 hour 17 minutes with level 19 Training Ground
Recruitment consumption: Wood:4730 Stone:7580 Iron:2840 Food:3790

Archer[]

Shortbow Archer The most basic ranged combat unit. Armed with a short bow and dagger, Attack and Defense are comparatively low.
Light arc
HP:310 Attack:68
Defense:27 Marching Speed:6
Range:2 Movement:3
Carry Load:160 Consumption:8
Recruitment time: 480 s
Recruitment consumption: Wood:330 Stone:160 Iron:200 Food:120


Longbow Archer A more advanced ranged unit armed with a powerful longbow. Longbow Archers have strong long-distance attacks.
Heavy arc
HP:403 Attack:89
Defense:39 Marching Speed:6
Range:2 Movement:3
Carry Load:343 Consumption:15
Recruitment time: 900 s
Recruitment consumption: Wood:300 Stone:380 Iron:610 Food:220


Imperial Escort The Imperial Escort are a ranged unit made up of skilled mounted archers, they are a highly mobile unit with high marching speed.
Imperial escort
HP:562 Attack:124
Defense:51 Marching Speed:9
Range:2 Movement:3
Carry Load:725 Consumption:29
Recruitment time: 1950 s
Recruitment consumption: Wood:730 Stone:1170 Iron:430 Food:580


Ultimate Soldier 1[]

Mongolian Sniper Accurate within an unheard of 300 paces of the enemy, the Corps' arrows pierce even the heaviest armor with ease. They are the nightmare of troops all across the Three Kingdoms.
Mongolian sniper
HP:788 Attack:157
Defense:39 Marching Speed:9
Range:2 Movement:3
Carry Load:1650 Consumption:55
Recruitment time: 2025 s
Recruitment consumption: Wood:1390 Stone:2220 Iron:830 Food:1110


Crossbow Elites The only elite crossbow unit to equip a devastating continuous-fire bow mechanism.
Crossbow elites
HP:706 Attack:163
Defense:31 Marching Speed:12
Range:2 Movement:3
Carry Load:1710 Consumption:57
Recruitment time: 2100 s
Recruitment consumption: Wood:1440 Stone:2310 Iron:860 Food:1150


Qiang Guerillas Select class of Qing-qiang tribal warriors. They use javelins and blow-darts to take the enemy by surpise in forest or mountain guerilla warfare.
Quiang guerillas
HP:721 Attack:152
Defense:47 Marching Speed:15
Range:2 Movement:3
Carry Load:1590 Consumption:53
Recruitment time: 1875 s
Recruitment consumption: Wood:1340 Stone:1670 Iron:1610 Food:750



Ultimate Soldier 2[]

Northern Assassins Zhuge Liang handpicked this unit of northern forest tribesman, all masters in the art of poison-tipped archery
Nothern assasins
HP:1396 Attack:336
Defense:51 Marching Speed:10
Range:2 Movement:3
Carry Load:1620 Consumption:54
Recruitment time: 1h 21min with tg 20 recuitment bonus at 120%
Recruitment consumption: Wood:4090 Stone:6550 Iron:2450 Food:3270

Cavalry[]

Light Cavalry The most common cavalry combat unit, their high marching speed allows them to muster a charge at a moment's notice.
Light cav
HP:327 Attack:62
Defense:32 Marching Speed:21
Range:1 Movement:5
Carry Load:140 Consumption:7
Recruitment time: 525 s
Recruitment consumption: Wood:300 Stone:150 Iron:180 Food:110


Heavy Cavalry A heavily armored cavalry unit with significantly stronger Defense.
Heavy cav
HP:424 Attack:81
Defense:49 Marching Speed:12
Range:1 Movement:5
Carry Load:368 Consumption:16
Recruitment time: 990 s
Recruitment consumption: Wood:320 Stone:400 Iron:640 Food:240


First Calvary An elite cavalry force. Very strong in both Attack and Defense.
First cav
HP:594 Attack:113
Defense:60 Marching Speed:18
Range:1 Movement:5
Carry Load:800 Consumption:32
Recruitment time: 2250 s
Recruitment consumption: Wood:810 Stone:1300 Iron:480 Food:650


Carrier Wagon Transports resources between cities and to battlefields. Carrying Capacity and Speed are significantly higher than the Carriers.
Carrier wagon
HP:429 Attack:8
Defense:0 Marching Speed:36
Range:1 Movement:5
Carry Load:6000 Consumption:13
Recruitment time: 1800 s
Recruitment consumption: Wood:260 Stone:330 Iron:530 Food:190


Ultimate Soldier 1[]

White Stallions
A select and infamous cavalry troop during the Three Kingdoms period. Riding brilliant white steeds and brandishing sharp lances, the White Stallions are masters of mounted unit.
White stallion
HP:728 Attack:159
Defense:75 Marching Speed:18
Range:1 Movement:5
Carry Load:1680 Consumption:56
Recruitment time: 2400 s
Recruitment consumption: Wood:1400 Stone:2250 Iron:840 Food:1120
Unit Ability:

Open Road: Faster marching speed while inside borders of home kingdom.

Snow Steed: Higher unit attack and less damage received while facing Archers.


Black Raiders
An extremely agile and quick unit of bandits. The Black Mt. Bandits are among the speediest of light cavalry troop types.
Black raiders
HP:745 Attack:156
Defense:67 Marching Speed:27
Range:1 Movement:5
Carry Load:1650 Consumption:55
Recruitment time: 2325 s
Recruitment consumption: Wood:1380 Stone:1110 Iron:820 Food:2210


Lionheart Cavaliers
The most elite Heavy Cavalry type in the Three Kingdoms, the Lionheart Cavalry are long-marchers capable of launching merciless attacks.
Lionheart cavaliers
HP:804 Attack:167
Defense:45 Marching Speed:24
Range:1 Movement:5
Carry Load:2220 Consumption:74
Recruitment time: 2250 s
Recruitment consumption: Wood:2960 Stone:2360 Iron:1110 Food:960


Flying-Monkey Brigade
A ferocious collection of weathered soldiers. Outfitted with an extensive armory of large-scale military weapons, the Flying Monkeys are known for a take-no-prisoners fighting style.
Flying monkey brigade
HP:826 Attack:157
Defense:52 Marching Speed:15
Range:1 Movement:5
Carry Load:1650 Consumption:55
Recruitment time: 2475 s
Recruitment consumption: Wood:2220 Stone:1780 Iron:830 Food:720


Iron-clad Cavalry
Suited in the famous iron chain-link armor of Xi-liang, the Iron-clad Cavalry balance good speed with the strength and fortitude of heavy cavalry.
Iron clad cavalry
HP:660 Attack:154
Defense:98 Marching Speed:24
Range:1 Movement:5
Carry Load:1950 Consumption:65
Recruitment time: 2175 s
Recruitment consumption:

Wood:1620 Stone:2080 Iron:1950 Food:840

Unit Ability:

Open Road: Faster marching speed while inside borders of home kingdom.

Steel Cavalier:Higher Unit Attack and Defense while facing Cavalry.

Ultimate Soldier 2[]

Rabid Horsemen A set of Rabid Horse, tamed by deadly and skilled fighters
Rabid horsemen
HP:1524 Attack:317
Defense:60 Marching Speed:20
Range:1 Movement:5
Carry Load:1920 Consumption:64
Recruitment time: 140 Hours for 100 Rabid Horsemen with lvl 20 Stable and lvl 20 Training Ground
Recruitment consumption: Wood:4820 Stone:6180 Iron:5790 Food:2510

Siege[]

Battering Ram Effective in inflicting damage on the City Gate and the City Wall. This weapon moves very slowly.
Battering ram
HP:466 Attack:72
Defense:54 Marching Speed:6
Range:1 Movement:2
Carry Load:308 Consumption:14
Recruitment time: 780 s
Recruitment consumption: Wood:570 Stone:280 Iron:360 Food:210


Catapult A weapon that can simultaneously deal damage to the City Wall and Army. They are very expensive to build and move very slowly.
Catapult
HP:380 Attack:80
Defense:68 Marching Speed:6
Range:3 Movement:2
Carry Load:308 Consumption:14
Recruitment time: 870 s
Recruitment consumption: Wood:290 Stone:360 Iron:590 Food:220


Siege Tower A mobile structure that provides protection to Archers as they attack. The Siege Tower is capable of dealing critical damage to the enemy, but has very low Marching speed.
Siege tower
HP:424 Attack:97
Defense:60 Marching Speed:4
Range:3 Movement:2
Carry Load:352 Consumption:16
Recruitment time: 825 s
Recruitment consumption: Wood:410 Stone:490 Iron:240 Food:490


Ultimate Soldier 1[]

Attack Ballista A giant mounted crossbow that shoots javelins. Extremely effective in breaking through ramparts during city sieges, but relatively slow and fragile.
Attack ballista
HP:756 Attack:151
Defense:60 Marching Speed:11
Range:3 Movement:2
Carry Load:1980 Consumption:66
Recruitment time: ???? s
Recruitment consumption: Wood:660 Stone:2670 Iron:2000 Food:1330


Femme Fatale The pinnacle of ancient mechanized warfare. The Femme Fatale punishes all allured by her tantalizing man-made curves with brutal slashes from her thick wooden tassels.
Femme fatale
HP:676 Attack:150
Defense:35 Marching Speed:18
Range:2 Movement:3
Carry Load:1980 Consumption:66
Recruitment time: ???? s
Recruitment consumption: Wood:1320 Stone:1990 Iron:1320 Food:1990


Ultimate Soldier 2[]

War Elephant The legendary War Elephant troop of the Southern Barbarians. Clad in a dense armor, with sharpened tusks and a blade bedecked trunk, the Elephant troop has a high attack but covers less distance per turn on the battlefield.
War elephant
HP:1557 Attack:310
Defense:80 Marching Speed:9
Range:1 Movement:2
Carry Load:1860 Consumption:62
Recruitment time: 1:18:00 with lvl 20 Training Grounds
Recruitment consumption: Wood:5660 Stone:3770 Iron:1880 Food:7550
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