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Abilities are a central part of the Hero and combat systems in game.


InfantryEdit

Infantry commander 2 Infantry Commander: Increases Infantry Attack and Defense.
Melee master 1Melee master 2Melee master 3 Melee Master: Increases Infantry Attack.
Infantry guardian 1Infantry guardian 2Infantry guardian 3 Infantry Guardian: Increases Infantry Defense.
Frantic flight 1Frantic flight 2 Frantic Flight: Increases Infantry Marching Speed. Higher Power boosts the effect.
Thicket of spears 2 Thicket of Spears: Has a chance to unleash one high-damage attack while commanding Infantry. The effect of this specialty determined by the difference between Hero's Power and the enemy's.

ArcherEdit

Archer commander 1Archer commander 2 Archer Commander: Increases Archer Attack and Defense.
Bowmaster 1Bowmaster 2 Bow Master: Increases Archer Attack.
Archer guardian 3Archer guardian 2Archer guardian 1 Archer Guardian: Increases Archer Defense.
Fleet foot 1 Fleet foot 3 Fleet Foot: Increases Archer Marching Speed. Higher Intellect boosts the effect.
Flaming arrows 2 Flaming Arrows: Has a chance to consume enemies in flames while commanding Archers. High Leadership boosts the effect.

CavalryEdit

Cavalry commander 1Cavalry commander 2Cavalry commander 3 Cavalry Commander: Increases Cavalry Attack and Defense.
Saddle master 1Saddle master 2Saddle master 3 Saddle Master: Increases Cavalry Attack.
Cavalry guardian 1Cavalry guardian 2 Cavalry Guardian: Increases Cavalry Defense.
Lightning speed 2 Lightning Speed: Increases Cavalry Marching Speed. Higher Leadership boosts the effect.
Mounted bowman 2 Mounted Bowman: Has a chance to launch a powerful, ranged sneak attack while commanding Cavalry. The effect of this specialty is determined by the difference between Hero's Power and the enemy's.
Lions roar 2 Lions Roar: Has a chance to unleash one high-damage attack while commanding Cavalry. The effect of this specialty is determined by the difference between Hero's Power and the enemy's.

SiegeEdit

Siege commander 1 Siege Commander: Increases Siege Attack and Defense.
Siege master 1 Siege master 3 Siege Master: Increases Siege Attack.
Siege Guardian: Increases Siege Defense.
Trailblazer 1 Trailblazer: Increases Siege Marching Speed. Higher Politics boosts the effect.
Power blast 2 Power Blast: Increases Battering Ram Attack.
Crushing might 3 Crushing Might: Increases Catapult Attack.

Attack AbilityEdit

Ambush 3 Ambush: Partially ignore enemy defense and deal one high-damage attack while attacking. The effect of this specialty is determined by the difference between Hero's Power and the enemy's.
Stroke of genius 2 Stroke of Genius: Decreases enemy unit defense while attacking. The chance of triggering this specialty depends upon the difference between Hero's Intellect and the enemy's.
Pyromaniac 2 Pyromaniac: Burn a portion of the enemy's Food while attacking. The chance of triggering this specialty depends upon the difference between Hero's Intellect and the enemy's.
Psychological warfare 2Psychological warfare 3 Psychological Warfare: Cause enemy troop to suffer more losses when you attack. The effect of this specialty is determined by the difference between Hero's Intellect and the enemy's.
Singular focus 1 Singular Focus: Focuses a troop's full might in one mighty charge. Increases damage dealt.
Rebel yell 3 Rebel Yell: Decreases enemy Unit Defense while attacking. The chance of triggering this specialty depends upon the difference between Hero's Intellect and the enemy's.
Power of the pen 2Power of the pen 3 Power of the Pen: Slightly decreases enemy morale when attacking. The chance of triggering this specialty depends upon the difference between Hero's Intellect and the enemy's.
Devilish plot 1Devilish plot 2 Devilish Plot: Moderately decreases enemy morale when attacking. The chance of triggering this specialty depends upon the difference between Hero's Intellect and the enemy's.
Log barrage 1 Log Barrage: Deals additional damage to the targeted enemy troop when posted on a City Wall while defending a city. The chance of triggering this specialty depends upon the difference between Hero's Power and the enemy's.
Rockslide 1 Rockslide: Deals a large amount of additional damage to the nearest enemy troop when posted on a City Wall while defending a city. The chance of triggering this specialty depends upon the difference between Hero's Power and the enemy's.
Intimidation
Intimidation: Decreases enemy unit defense while attacking. The chance of triggering this specialty depends upon hero's Leadership and the enemy's.

City & EXP BoostEdit

Enlightenment 1Enlightenment 2Enlightenment Enlightenment: Hero receives EXP bonus. Higher Intellect boosts the effect.
Road master 1Road master 2 Road Master: Receive more Transit for Improving Roads at the Post House. Higher Politics boosts the effect.
Market tycoon 2Market tycoon 3 Market Tycoon: Receive more Commerce when Expanding Market. Higher Politics boosts the effect.
Expert mason 2Expert mason 3 Expert Mason: Receive more City Defense for Repairing City Walls. Higher Leadership boosts the effect.
Law enforcer 2 Law Enforcer: Receive more Order for conducting Patrols at the Watchtower. Higher Power boosts the effect.


More & Less DamageEdit

Line breaker 1Line breaker 2Line breaker 3 Line Breaker: Cause more damage when attacking Infantry. Higher Power boosts the effect.
Kamikaze 1Kamikaze 2 Kamikaze: Cause more damage when attacking Archer. Higher Power boosts the effect.
Horse bane 1 Horse bane 3 Horse Bane: Cause more damage when attacking Cavalry. Higher Power boosts the effect.
Saboteur 3 Saboteur: Cause more damage when attacking Siege units. Higher Power boosts the effect.
Fortitude 1 Fortitude 3 Fortitude: Suffer less damage when being attacked by Infantry. Higher Leadership boosts the effect.
Rattan aegis 1Rattan aegis 2 Rattan Aegis: Suffer less damage when being attacked by Archer. Higher Leadership boosts the effect.
Illusory force 1Illusory force 2 Illusory Force: Suffer less damage when being attacked by Cavalry. Higher Leadership boosts the effect.
City siege 1City siege 2 City Siege: Cause more damage when attacking City Wall and Buildings. Higher Power boosts the effect.
Curtain of fire 1Curtain of fire 2Curtain of fire 3 Curtain of Fire: Greatly increases damage dealt to City Wall and Buildings when attacking.
Surging deluge 1 Surging Deluge: Moderately increases damage dealt to City Wall and Buildings when attacking.

NeutralEdit

Yina yang 1 Yin-Yang: Increases troop Attack and Defense. Higher Intellect boosts the effect
Blood battle 1Blood battle 2 Blood Battles: Increase troop Attack.
Adamanta 1 Adamanta 3 Adamanta: Increases troop Defense.
Full steam 1Full steam 2Full steam 3 Full Steam: Increases troop Marching Speed.
Warsong 1 Warsong: Receive more Morale per Round during Battle.
Morale boost 1 Morale Boost: Receive extra Morale before each battle.
Saddle bags 1Saddle bags 2Saddle bags 3 Saddle Bags: Increases Carrier and Carrier Wagon Marching Speed. Higher Intellect boosts the effect.
Heavy load 1 Heavy load 3 Heavy Load: Increases Troop Carry Load. Higher Politics boosts the effect.

Special AbilitiesEdit

Black arts 1Black arts 2 Black Arts: Has a chance to deal heavy damage to the enemy troop and four surrounding units. Also has a chance of poisoning the enemy. The effect of this specialty is determined by the difference between Hero's Intellect and the enemy's. Special Ability from Sima Yi and Zuo Ci
Torrent slash 3 Torrent Slash: Has a chance to deal damage to enemy troop and 5 surrounding troop. Special Ability from Guan Yu
Unrelenting bows 3 Unrelenting Blows: Has a chance to perform two consecutive attacks on an enemy troop while commanding Archers. Special Ability from Huang Zhong
Golden locks 3 Golden Locks: Has a chance to trap the enemy with the Eight Gold Locks formation. Spreads chaos amothe the enemy troop and five adjacent troops. Also deals one low-damage attack to the target. The chance of triggering this specialty depends upon the difference between Hero's Intellect and the enemy's.Ability from Zhou You
Thunder strike 3 Thunder Strike: Has a chance to perform two consecutive attacks on an enemy troop while commanding Cavalry(LeLinh editted). Special Ability from not ma chao anymore...
Demon chill 3 Demon Chill: Has a chance to unleash the fury of demons upon your enemy. Deals damage to enemy troop and 5 surrounding troops. Special Ability from Zhang Fei
Devils lure 1 Devil's Lure: Advanced technique of the great spear master, Tong Yuan. The technique captivates the enemy's attention and spurs them to attack. Tip: This specialty cannot be forgotten when learning new specialties. Special Ability from Zhao Yun
Iron blood 3 Iron and Blood: Has a chance to deal the enemy a high-damage counterattack after being attacked while commanding Infantry or Cavalry. Higher Leadership increases the chance of triggering this specialty. Tip: This specialty cannot be forgotten when learning new specialties. Special Ability from Zhao Yun
Sea of flames 3 Sea of Flames: Has a chance of causing the enemy and up to 9 surrounding troops to be consumed by flames while commanding Archers. The chance of triggering this specialty depends upon the difference between Hero's Intellect and the enemy's. Special Ability from Lu Xun
Stunning might 3 Stunning Might: Significantly increases Attack and also provides a chance to stun the enemy for one round. Higher Politics boosts the effect. Special Ability from Zhang Zhao
Tempest fury 3 Tempest Fury: Has a chance to summon the power of the wind and deal a high damage attack while commanding Cavalry. Higher Leadership increases the chance of triggering this specialty. Special Ability from Zhang Liao
Roaring legions 3 Roaring Legions: Has a chance to deal heavy damage to enemytroop and at most 9 surrounding troops with devastating results. Special Ability from Lu Bu